Showing posts with label projects. Show all posts
Showing posts with label projects. Show all posts

Sunday, 26 October 2014

Free Environments For Your Next Film!

Hey Blender users! Your next animated feel-good short film can be much easier!


Here are some scenes you can use for free in your own Blender projects! Whether it be games, movies, 3D artwork, visualisation, YouTube videos or anything else, you are FREE to use it in any way you wish. The licence is CC-BY meaning you're free to use it even for commercial purposes as long as you credit me anywhere in your project.

I created these environments as part of my short film "Vetri" which you can watch below.


You'll find most of the sets are available free to download for your own projects. The pack includes streets, wedding halls, exam halls, lecture halls (a lot of halls!), a boy's bedroom, a bridge and house corridor.






You can download the full pack here! (You'll need to register for a BlendSwap account. BlendSwap is a free Blender model download site.)

Saturday, 25 October 2014

What "Uyir" is all about!


"Uyir" will be my 4th independently made animated short film after "Theevan", "Vetri" and "Tripping". The main goal of this short film will be to improve on my previous flaws, character animation and story.

I think I might have actually developed a good story but whether the screenplay will live upto it is another story altogether. If it pulls off, I'm a little bit confident that this story will be far better than any of my previous films as this has an important message which I think might resonate with viewers. To be very brief without revealing much about the plot, the story is about a joyous old wealthy man who loves spending time with his granddaughter and reading his newspaper. His world is suddenly flipped upside down when he gets kidnapped by a group of thugs demanding money. How he fights the thugs and gets back home and to his granddaughter forms the crux of the story. Hope this sounds interesting enough, lol. Think I might use that for the synopsis...

Character animation has never been my forte. This is something I'm really looking to improve. I've currently read a few books on this subject and have gained really valuable and insightful feedback from people who have seen my previous stuff (thanks guys!). This is going to take a LOT of work, but I hope the end result will be far more convincing than "Vetri".

Uyir will have a fair dose of simulations such as fluid, cloth, fire, hair, etc. There are also higher-detailed sets and characters in this. Really hoping my PC can withstand my scenes. Uyir will also be my first film focusing more on the 'art' side of things. I will be spending a bit more time on the post-production phase, to improve on the compositing of the film and create a film that hopefully not only has nice animation and story, but is also pleasing on the eye. Uyir will be a semi-photorealistic and semi-cartoony film.

I will be utilising the BURP renderfarm to render my frames. I hope to get the film ready sometime within December 2014 - February 2015 depending on how fast I work and how fast my stuff gets rendered! Will keep posting updates every Saturday!

Uyir's Official Website is finally open! Check it out here: http://uyirthefilm.weebly.com

 

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